It would be interesting is SWG can write history again and be the first MMO to be relaunched. It would definately be worthwhile for LA to consider this option. The survey from Massively and many forum posts show that there is still quite some interest, passion and love for SWG. Something that most other MMOs fail to create.
Bringing SWG back is the only way that LucasArts will ever get another dime out of me.
I have not purchased or ever logged into SW:TOR. Nor will I, even when it is F2P. I had no interest in it when the titles were to run concurrently. Once it was announced that SWG would be shutting down because of it, I decided that if I was going to be forced to play either an LA title that I had no interest in or nothing at all, it would be nothing at all.
If SWG were to be resurrected, however, I would immediately re-sub the three accounts I had.
In order to prevent screen stretch issues the admins programmed these forums to automatically insert a space after around 60 consecutive characters. Unfortunately this has the effect of truncating long URL's like the one you posted, making them unuseable.
Here is a link to the poll using the URL shortening service bit.ly
Once I played swg back long ago before the changes, I came on this very website, and complained about how starting phase of swg was just wrong. Back then I did not know what a mmorpg was, nor did I understand the mechanics involved. The first time I played they had perma death, and the whole thing.
It was not until years later I cam back, much older, and a whole lot wiser. What I saw the community do in that world was beyond amazing. I saw space battles with almost 50 players. I saw pobs going at it. I destroyed more imperial fighters then I could count. I saw the true masters of space in swg at work both on the Empire and the Rebel side. I saw some the greatest and good kind of rp there is in a mmorpg. Most importantly there was entire worlds to explore and use. Like everyone else I was looking forward to swtor, but maybe I should say why. Simply put you can only twist a sandbox so many times before it becomes the same old same old. A few things drove me nuts in swg. The first that there was a Jedi class, there should have only been a force user class. Its clear that order 66 did not destroy all force users in the galaxy. The second thing was the inability to turn ones lightsaber on or off. Lastly the saber combat animations needed allot of work. Now take all that upgrade it and I think I would have been more happier, and after experiencing the pain that is swtor, I would indeed trade swtor for swg.
In the hopes that someone from LA will read this and understand what I am saying, I will post these thoughts. In swg I could be a commando for ether the Empire or the Rebellion. I could use neat animations like prone or kneel when firing my weapons. The down side the weapons for the commando were very non star wars like. Referring to the heavy weapons in swg. In swtor I can only be a trooper class for the republic. I dont even get neat little firing animations with kneel or prone. This is just one major thing that swtor fails at. Space my word I need not go into that. I could go on and on, but LA should know these things.
I am begging LA here and now to reinstate swg, so that I may once again travel a real star wars universe, visit whole worlds, and fight the galactic civil war in space. It is clear that bioware and EA are only concerned about there wallet, not creating a authentic star wars universe with whole planets in it, but rather a mini universe with cut up planets. I know this is a false hope, but maybe after so many years of hoping in swg, it may come true. A dying hope but what else can a fan of star wars do.
So SWTOR had server merges and is going F2P in 7 month after launch. Real shame that SWG was killed off, I bet that would have gotten quite a few new players back again.
Honestly, when SWG was still live and I could test TOR in beta this outcome was clear to me. Unfortunately I can only say "I told you so" and move on.
LA should really consider giving SOE the licence back. While they also screwed up quite often, in the end it was just the better game design.Prre CU (just before the CU hit) and also the last days of the game (before the closing) was just a good game and had very strong points that no otehr MMO (to my mind) managed to get right.
I'm pretty sure there are plenty of people that would love for SWG to still be around and actively improved. I loved what they had and want more.
-PvP and non-PvP space combat outcomes affect the planets below. For instance, if the EMpire wins something, they can then land some AT-ATs and stomp around on the planet below for a while.
-Atmospheric flight and combat, somehow organized not to be griefing.
-Droids do more automation for you.
-More vehicles and multi-seat
-Architects get to make consumable platforms for harvesters so they can be used anywhere.
-High density housing and markets.
-Make official system for player auctions
-And all the other good ideas from the forums.
No other game offered the crafting and immersion of this one, even with its old technology. I would so love to watch an organized cantina band right now or go prospecting for good resources. In the words of Fry "shutup and take my money!"
Yes, Char Ell that was IMHO. Believe it or not, I am very happy that SWG got made and I commited eight years to playing it. I miss my beloved game but would hope that a faithful sequal would be considered. I, however, have grown pestimistic and bitter to what I have seen in relation to franchise I follow and the markets it invests. The term: Lowest common denominator keeps springing to mind. All of this use to be the greatest games had the best possible interest in fun and achievement. Now its a matter of making the highest yeild on the lowest investment margin.
To be clear, JYCowboy's previous post is his opinion and should not necessarily be construed as the official position of LucasArts. I am not aware of any official statements from LucasArts as to their view of the viability of Star Wars in the MMORPG market segment.
LA is required to turn profit in a Short Term cycle reguardless of policy. If a Star Wars product can't perform close to the top brand in that given market, then it is looked appon as a failure, reguardless of performance. Since Freemium or F2P has started to dominate the MMO space, Lucas Arts is forced to consider other genere for large investment. TOR was started in a time before F2P took off. There for its release was a follow through on that investment. Underperforming sealed its fate and lack of interest from involved parties is going to doom its future development. Expect more to come from Star Wars 1313 as MMORPG's are dead to Lucas Arts.