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Thread: Pleas, for TFU3



Permlink Replies: 5 - Pages: 1 - Last Post: Aug 3, 2012 1:33 AM Last Post By: DeathSAMKILLER1... Threads: [ Previous | Next ]
DeathSAMKILLER1...


Posts: 418
Registered: 04/26/12
Re: Pleas, for TFU3
Posted: Aug 3, 2012 1:31 AM   in response to: Zabrak RJL in response to: Zabrak RJL
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I hope they make it to Zabrak RJL it just the 2 year period has past & they have moved on to a new Star Wars game that would send some signals out of FU3 not coming.Yes Reekardoo story is very good fits well with the timeline & support for that story becoming a game would have my support.

Edited by: samuel1986 on Aug 3, 2012 8:32 AM
Zabrak RJL


Posts: 9
Registered: 08/02/12
Re: Pleas, for TFU3
Posted: Aug 2, 2012 1:51 PM   in response to: DeathSAMKILLER1... in response to: DeathSAMKILLER1...
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I think that Julio Torres is going to make the video game, because you cannot leave an incomplete story just like that, that would be an extreme mistake.

MAKE THE FORCE UNLEASHED 3!!!!!
Zabrak RJL


Posts: 9
Registered: 08/02/12
Re: Pleas, STORY for TFU3
Posted: Aug 2, 2012 1:43 PM   in response to: Reekardoo in response to: Reekardoo
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Well, let me tell you that your story is quite interesting and it fits perfectly for the game... of course since my point of view. I,as well as other STAR WARS fans,want the new TFU 3, but I think that it could be released in 2014,and it´s because we are waiting for STAR WARS 1313 by the moment.

Again,I hope that TFU 3 comes to be real in a near future.

NICE STORY.
DeathSAMKILLER1...


Posts: 418
Registered: 04/26/12
Re: Pleas, for TFU3
Posted: May 7, 2012 11:23 PM   in response to: jedimind30 in response to: jedimind30
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with respect jedimind80 I don't think Julio Torres is gonna respond to this hope he does but i don't think he will because of the slump in sales, Haden Blackman quitting etc. you have made valid points to this request but there has been so many rumours that TFU3 is not coming.
Reekardoo


Posts: 149
Registered: 06/20/06
Re: Pleas, STORY for TFU3
Posted: Nov 2, 2011 7:34 PM   in response to: jedimind30 in response to: jedimind30
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Act 1
Juno and Starkiller leave Kamino... Fett follows
Meanwhile Vader's apprentice comes out of hiding and releases his master:
"The plan is in motion,,, now we will know the location of the rebels' secret base"
Vader kills all rebel troops and confronts Kota which is killed.
Act 2
Starkiller however isn't going to Dantooine... He plans to revisit a little green friend on Dagobah for he feels there's more to him than meets the eye.
But when they come out of Hyperspace Fett jumps on them and fires against the Rogue Shadow.
Juno and Starkiller realize they've been followed and need help but can't risk exposing the Rebellion
Boba Fett realizes his attack was precocious and warns Vader
Vader warns him that failure is not an option.
Juno and Starkiller make a desperate jump to a nearby planet where allies can be found and they can repair their ship: first to Sullust and then Naboo - check the galaxy map
Starkiller lands on Theed knowing that the local government does not support the empire. He must contact them and ask for help. He thinks he has lost the bounty Hunter but he has not.
Boba warns Vader
Act 3
Vader having sensed the odds of such an occurrence after Boba’s communication had dispatched a battalion from Geonosis to Naboo.
Starkiller fights his way through imperial troops only to find the Queen of Naboo had been murdered and a Moff had taken her place.
Starkiller defeats the Moff (bossbattle) but neglects to protect Juno who is captured by Boba Fett .
Starkiller sees Slave 1 leaving the planet
With Theed overrun and the Rogue Shadow lost Starkiller’s only way out is Otoh Gunga
Act 4
In Otoh Gunga he is taken to the current boss. He demands Starkiller to leave the city wanting no trouble with the empire.
Starkiller asks for a ship to leave but his request is denied. He is given an ultimatum: one day to leave Otoh Gunga or they would turn him to the Empire.
That night Kota comes to Starkiller in his Dreams and tells him not all is lost for he still has friends in the galaxy. He tells he should save the light in his heart for a darker hour approaching.
That same night Starkiller plans an assault to the starport in oder to retake the Rogue Shadow

Act 5
Starkiller manages to reach the ship but is stopped by Vader and a captive Maris Brood (captured by shadow guards on Felucia)
Vader tells her that if she can defeat Starkiller he would spare her and even take her up as his apprentice
(boss battle)
Maris seeing her power is lesser to Starkiller and realizing that the dark side would only be an even worse prison than Felucia asks him for forgiveness and turns on Vader giving Starkiller a chance to escape.
Maris is Killed by Vader.

Act 6
Starkiller leaves for Alderaan wondering if Bail might know where Juno might have been taken.
He tells him that he doen’s t knowbut might know someone who does: Jabba the Hutt.
Starkiller leaves for Tatooine

Act 7
When approaching Tatooine, Starkiller loses control of the Ship due to a sand strom. The Rogue Shadow falls. Surprisingly, Starkiller survives the crash but is injured. He crashed near a moisture farm and feels Vader’s presence but at peace… he doesn’t understand and feels confused and asks Kota for help. But he is only met with the presence of a young couple of farmers holding child by the hand.
They offer him aid and a ride in a turbocycle hoover to mos eisley. He thanks them and glances back at the young boy… knowing the future will never be the same.

Act 8
Jabba’s palace.
Starkiller forces an audience with Jabba. Meeting does not go well but. Boba is present and asks for Strakiller’s arrest. He promises to split the bounty with Jabba. ButJabba wants it all to himself. Battle with several bounty hunters and rancors. Eventually it is Boba who helps Starkiller to escape but only because he’d prefer to let him escape rather than be captured by someone else.
Starkiller sees a chance to reach for Juno
He confronts Boba (boss battle)and wins. He has a deal for him. If he took him to Vader he could collect his reward and then leave. He had no quarrel with him. A mutual benefit for both.
Boba reluctantly accepts but warns him they can’t leave in his ship for “fellow” bounty hunters would be surveilling slave 1 trying to snatch the catch of the day from Boba.
Boba introduces Starkiller to a young merchant/gambler Lando Calrissian: he would take him offworld in the Millenium Falcon for a fee… Starkiller uses persuasion
But a dark hooded man (the apprentice) appears and gives chase to Starkiller.
After a fight that Starkiller loses, he is force to flee.
When all seemed lost the Millenium falcon appears flying next to Starkiller that with the help of force jump makes it to the entry platform… therefore escaping

ACT 9
The Millenium Falcon docks with Slave 1 on the arranged coordinates and starkiller pretends to be Boba’s prisoner… once he knows where they are going he smashes some of slave 1’s circuits and jumps back into the millennium falcon.
They fly to Corellia.

Act 10
In Corellia, Starkiller needs to infiltrate The Imperial Governor’s Hall.
Lando offers help and finds a young imperial cadet Han Solo that has been tempering with security access cards. Lando befriends Han which through some more force persuasion offers the clearance security cards.
Starkiller says goodbye to them both. Both are unaware and don’t realize the Force has messed up with their minds despite being strong willed…
Act 11
Starkiller pushes through the imperial building until reaching the top where Vader awaits with Juno in custody. As long as she lives I will control you…
From the Shadows the dark apprentice appears.
Who is he? –Starkiller asks
Vader - He is you… you are him… But he was first… you are but a replica… a clone…Kill him
Yes master – the dark apprentice replies.
But Juno stands in the way
To Starkiller –You can’t kill him! He is…you! He saved us all…H has just forgotten it… we can bring him back
Starkiller – Are you saying you believe this lie?
Juno –I don’t know what to think… but Vader is the only real enemy here…
Starkiller – Juno, stand aside….
Juno-I can’t…. I love him…you
Starkiller feels confused and is nearly losing it when he remembers Kota’s words. He holds on to the light and casts away all his demons. Be it true or a lie he must rescue Juno…

But in that moment the apprentice strikes Juno from the back (Vader style)… don’t hold back … brother…
Starkiller-Noooooooooooooooooooo…….
(battlebegins)
Starkiller wins with force lightning but is near death. He stands to fight Vader but the dark Lord cuts his Lightsaber in two… Starkiller kneels before him… feeling beaten and tired.
Starkiller- Is it true…? Am I a clone…?
Vader- Yes…. But infused with more force power than the original… It seemed however this made you resistant to the seduction of the Darkside as you clang to memories that where not your own. They were his (pointing to the deceased body of the real Starkiller).
Starkiller – Then it seems I have won…
Vader – Won?
Starkiller –Your cloning process is a failure… the rebellion is growing… and you can never again control me…
Vader stops to admire his total defeat.
Starkiller drags himself near to Juno’s body and holds her. He kisses her but her soul had gone to the force already.
Starkiller,coughing and nearly dying, turns to Vader:
I have seen your future. You will destroy the emperor.
Vader-Yes… I have forseen it.
Starkiller- You don’t understand… There’s still light in your heart
Vader- (breathes) no … it is…too late

  • Image fades to blackness

Starkiller’s voice- No I’ve seen it... ... ...him ...…
…….. …


…and it shines bright!
Vader breathes heavily

THE END
jedimind30

Posts: 2
Registered: 11/17/09
Pleas, for TFU3
Posted: Oct 3, 2011 4:21 PM
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Pleas, for TFU3

Dear lucas arts, Julio torres Respectively

First I would like to apologise for any grammatical errors.I write this becuse i am already a devoted fan to the series and as being such i have inevitably played these games for hundreds of hours.I figured out the first night with TFU that you could use the tie fighters to attack eachother when trying to bring down the star destroyer. I would ifinitely spawn that dash attack move with other arial moves at will.I figured out how to lift a pruge trooper with the force and I have almost a 10 minute time length for TFU2 deflection trial. I know these games well.

Game progression in TFU felt like it actually had a better climax than TFU2. Even with all the epic things added. I'm sure this is just due to the absesnce of force duels in the Vader boss fight but i also felt the spider droid could have used some more environmental elements(acrobatics) as well...you just sky dived with a gorog, and everything leading up to the spiderdroid made me really look forward to it...but it dissapointed somewhat. TFU2 felt like this wild ride that started strong and then just kind of fizzled(more planets, with yoda, more duels, fight boba fett). All in all it had better pacing than the TFU but some things were missing (like a couple of hours, game needs to be much longer...8 hour with everything in this list will be good)...so here is a little list of what i would ask you to consider for TFU3...if you would be so kind, to take the time and listen

First off you would be surprsied how you appreciate the little things...being able to activate and deactivate your lightsaber on call would add more depth than you think, for both boss fights and regular in game fights. Figure it could be an easier way to intitiate force duels, use the force on the environment, or learn more about the character you are fighting(dialogue in duels, character development while fighting).

Also...acrobatics.... more acrobatics! The x button is almost non exsistent in button prompt gameplay....what ever duels you have planned( and i hope there is more than one) please implement acrobatic moves in boss gameplay with evironment and boss preferably....and for regular gameplay as well.The free falls in TFU2 were Amazing but you couldn't even do a back flip or the side flip that you could in the TFU. think of this,you bring back the back flip, side flip evade, and add two things...just two for acrobatic. first, how about improving the mid air recover move. instead of just doing a mock force repulse to gain your bearings, why not say a recovery flip like The Revenge of the sith video game. Secondly, if you target an enemy and you hold the jump for a second,you flip right to them and when you level this up you could have three different cinematics for three different attacks using the remaining three buttons after initiaing the combo flip(lightsaber, lightning, and push,...WHAT?!) this could replace the zip attack in the first game that you threw out in the second game.(which was a great freaking move by the way) You are a force user in his prime, it's the force unleashed, lets do some acrobatics. Even when you were dueling in jedi academy you could flip off wall. Environemental acrobatics mixed with lightsaber duel sounds boss to me.

Lets call this next piece necessaties. And what i Really mean is blocking.I honestly thought you were going to do that with yoda in TFU2, with how indepth the blocking was becoming. Yoda would be perfect for teaching the defensive skills because of how powerful the apprentice is becoming and how powerful and skilled master yoda will always be.....one of many request i ask you lucas arts. Also can we please be able to block a blaster bolt while flipping...sheesh...if you need to make it one of the acrobatic moves then fine but it would be nice to be able to control your block while flipping..goes for melee characters too..also when fighting melee charcters in TFU2...there were no animations for your charatcters block...you had all these new amazing attacks and blocked blaster bolts like crazy...but when you block someone's melee attack you just get pushed back....he is a jedi using a lightsaber...his defense should look just as refined...i would implement it in regular gameplay by blocking blaster bolts and enemies melee attacks until a defense bar fills up....then the camera could change view...say to the view you get when you use the force grip but now everything slows down and there are different animations for your characters blocking towards whatever enemies are in front of you perhaps using button prompts onscreen to make much more exciting animations (the move you would use on a a group of storm troopers would not look the same as a melee and long rage force cast).... you have to be able to channel anakin's anger induced offensive barrage, with obiwan's serenity filled defensive manuevers, and make it flow together as one.

Then in the duels as previously mentioned you would build up the bar and the view would change just the same....once again command promtps on the screen to match the blocks...depending on how long you can hold the blocks for, the enemy could leave themselves open for a parry,shunt, trap shunt, or some other counter attack.the animations for the blocks and how it is implemented is key because your defense should look just as amazing as the inevitable offensive explosion( meaning it should look you are playing the movie duels) ...also, FORCE DUELS...i don't mean more duels in general( but i would like them) i mean when his force power some otherwould collide with the other force users power...lets do that again....i think that was the only...and i mean only thing missing with the vader battle in TFU2(besides more block and acrobatic moves)...i would keep the lightsaber clash moves because they were fairly easy to innitiate and were alot of fun. So was deflecting the lightsaber throw, could use some pizazz though....but if vader is going to be the only duel in the next one( and please don't do that lol) have every force power the apprentice has mastered be able to clash in some way with the other force user...i mean if it's one battle have it clash in different ways. The structure of the Vader boss battle in TFU2 was awesome...and how he interacted with the environment with the clone tanks and tearing apart the platforms...they increase your excitement for this duel, but even when the apprentice flips out, vader seems to defelect all your force powers easily....and even if he can...lets have a little force clash going going on wohoo...Just take the force clashing from the first TFU, all the epicness that TFU2 added(especially the lightsaber clash moves, more impressive move set, and evironment,)...then give vader as many lightsaber swings as the secret apprentice has, add the blocking system and acrobatics mentioned, when vader force throws projectiles, you can dodge or destroy with your lightsaber in realtime...and even if it is just one duel....it will be epic. and i will play that level several times daily, everay day. I already know you guys are going to do the boss battles big...just wanted to add some things that i think other people would like to see in duel and gameplay...oh....and be able to activate and deactivate my lightsaber...please
Sincerely,
Christian Michael Vales

PS: my cousin says if you can end the next vader duel with a free fall like the gorog but with vader, split into seperate sections, maybe platforming involved, that would be pretty cool too...if you already got to everything else ofcourse

PPS: Deactivate, activate lightsaber at will

Legend
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