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Last Post:
Oct 21, 2010 7:49 PM
Last Post By: {MotR}wes
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Re: Greetings From LucasArts
Posted:
Jan 14, 2007 10:46 PM
in response to: foto1
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Our PS2 is just over
three years old.
There was a recall im pretty sure it was for most of the OLD OLD PS2's something about the ps2's disc reader would catch on fire or malfunction.
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5
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01/01/07
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Re: Greetings From LucasArts
Posted:
Jan 4, 2007 8:48 AM
in response to: LEC-Chris
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Hi Chris,
Are there any known issues with the Thrillville disk and playing in the older PS2? My daughter recentlty rec'd the game and is experiencing sever disk chatter when loading during game play. Our PS2 is just over three years old. Other's have indicated that they have no problem playing in the new slim hardware. Could this be a hardware issue or other? Thanks for your reply.
Bruce
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Posts:
966
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08/16/04
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Re: Greetings From LucasArts
Posted:
Dec 7, 2006 1:35 AM
in response to: LEC-Chris
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alright well what would you say u liked most about the game... an what part of the game do u think could have been done a lil bit better?
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Posts:
60
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09/13/05
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Re: Greetings From LucasArts
Posted:
Dec 5, 2006 11:06 AM
in response to: {JP}buster
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so common sell it to me... why should i buy this game? (an i mean that in a nice way)
I'm not sure there's anything I can say that the official site can't do a better job of -- it's got tons of videos and such. Check 'em out at www.thrillvillegame.com!
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794
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01/03/06
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Re: Greetings From LucasArts
Posted:
Dec 1, 2006 1:17 AM
in response to: LEC-Chris
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Ummmm do the Park Visitors need to pay to get into the Park? or only to get onto Rides?...
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Posts:
966
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08/16/04
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Re: Greetings From LucasArts
Posted:
Nov 28, 2006 3:43 AM
in response to: LEC-Chris
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alright i actually like these kinda games... i used to spend hours on themepark... i was kinda anoyed when we didnt see more starwars games so i didnt even bother looking at this game... so common sell it to me... why should i buy this game? (an i mean that in a nice way)
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Posts:
60
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09/13/05
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Re: Greetings From LucasArts
Posted:
Nov 27, 2006 10:09 AM
in response to: uttaresh
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The graphics don't seem so futuristic ... why?
There's a ton going on in each park -- the vastness of the park itself, hundreds of people walking around (all of whom you can chat with, and each will remember you from then on out), lots of roller coasters and other rides. It actually pushes the systems (current-gen systems, mind you: PS2, Xbox and PSP) to their limits, just because there's so much there in one area. I think it looks great when you consider all this.
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Posts:
60
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09/13/05
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Re: Greetings From LucasArts
Posted:
Nov 27, 2006 10:03 AM
in response to: starwarsgeek161
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so Why is this better than RCT 3. And in RCT 4
(coming out soon) you can do that plus more. Plus two
whats wrong with being realistic with the physical
boundaries?
It all comes down to the type of gamer you are. Do you play racing games? Think of Burnout versus Gran Turismo. Burnout is all about the fun of doing things you couldn't possibly do in real life, while Gran Turismo is all about the realism. They're both great games, but for different reasons. In this case, Thrillville is to Burnout what the RCT games are to Gran Turismo. Make sense?
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Posts:
60
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09/13/05
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Re: Greetings From LucasArts
Posted:
Nov 27, 2006 9:59 AM
in response to: {JP}buster
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but you could do that on "themepark"... ok you
couldent play the mini games but that only gives so
much... an what does speaking to the guests do? i
heard somewhere that it tells you what they want in
the park?
There are a ton of minigames -- it's a huge part of the game.
And yes, speaking to guests gives you a better idea of how to improve your park. It also features a bunch of funny general chat, and there's a flirt minigame that arises from it as well.
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966
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Re: Greetings From LucasArts
Posted:
Nov 24, 2006 2:25 AM
in response to: LEC-Chris
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guys 1 at a time or hes just not going to bother awnsering em
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1,169
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02/22/03
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Re: Greetings From LucasArts
Posted:
Nov 23, 2006 4:47 AM
in response to: LEC-Chris
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The graphics don't seem so futuristic ... why?
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528
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10/09/06
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Re: Greetings From LucasArts
Posted:
Nov 22, 2006 2:16 PM
in response to: {JP}buster
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so Why is this better than RCT 3. And in RCT 4 (coming out soon) you can do that plus more. Plus two whats wrong with being realistic with the physical boundaries?
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966
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Re: Greetings From LucasArts
Posted:
Nov 22, 2006 4:54 AM
in response to: LEC-Chris
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but you could do that on "themepark"... ok you couldent play the mini games but that only gives so much... an what does speaking to the guests do? i heard somewhere that it tells you what they want in the park?
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60
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09/13/05
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Re: Greetings From LucasArts
Posted:
Nov 21, 2006 11:07 AM
in response to: Jason1029
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Thrillville has been designed from the ground up for consoles -- it's not a port from a PC game as most other console theme-park games are. This starts with the controller, which offers a completely new, intuitive way to build roller coasters. The focus is also on fun, so you're not tied to the laws of physics keeping you from making the coaster of your dreams, as you would in the more hardcore simulation theme-park games.
And not only are you close to everyone at ground level, you ARE someone at ground level, and you can approach and ride the rides or play the games from this level. This includes more than 20 minigames, which are also great party games (there's a whole Party Play mode just for that idea). And, as mentioned before, you can chat with park guests, which is pretty unique for games like this.
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Posts:
794
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01/03/06
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Re: Greetings From LucasArts
Posted:
Nov 17, 2006 12:07 AM
in response to: {JP}buster
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u know its really hard not to ask about new starwars games but... what excatly makes "thrillville" different from other games like "theme park" or "rolercoster tycoon"? i mean in "themepark" you could ride the rides an get close to the people in your park aswell... ok you can talk to the people in this one but that's the only difference i can see...
I agree... I hope you answer our questions unlike Walon Wau though... So yeah what makes it different?...
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Re: Greetings From LucasArts
Posted:
Nov 15, 2006 10:22 AM
in response to: LEC-Chris
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u know its really hard not to ask about new starwars games but... what excatly makes "thrillville" different from other games like "theme park" or "rolercoster tycoon"? i mean in "themepark" you could ride the rides an get close to the people in your park aswell... ok you can talk to the people in this one but thats the only difference i can see...
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Posts:
60
Registered:
09/13/05
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Greetings From LucasArts [TDE]
Posted:
Nov 7, 2006 3:21 PM
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Hey everyone,
My name's Chris, and I work for LucasArts. If you've got any questions about Thrillville, let me know -- I'll do my best to answer them.
Thanks,
Chris
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