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Thread: The Mod Tools Reaction/Discussion Thread. (FJA)



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jedimalis


Posts: 88
Registered: 10/12/06
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Oct 7, 2009 2:10 AM   in response to: nickolas884 in response to: nickolas884
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Can someone explain me how do you use the model of episode 2 heavy trooper (Phase 1 armor) to replace all the republic models on every class? If you didn't understand what I'm asking, tell me.

Thanks in advance. ;)
nickolas884

Posts: 1
Registered: 12/30/08
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Dec 30, 2008 10:50 AM   in response to: Darth Crater1016 in response to: Darth Crater1016
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how do you add vehicles i cant add any!?
Darth Crater1016

Posts: 230
Registered: 02/06/08
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Sep 19, 2008 5:10 AM   in response to: sabersucker7 in response to: sabersucker7
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For the Mod Tools, look over at [url]http://starwarsbattlefront.file front.com
For information and help with modding, try http://www.gametoast.com.
sabersucker7

Posts: 1
Registered: 09/19/08
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Sep 19, 2008 2:42 AM   in response to: commando a men in response to: commando a men
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greetings my fellow star wars addict, im curious where do you download the map builder from? and how can i make a new soldier class, because i saw some awesome creations on an internet site? id be grateful on an answer, thanks**
MetroidNut

Posts: 1
Registered: 08/22/08
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Aug 22, 2008 3:02 PM   in response to: Emperor Zare in response to: Emperor Zare
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Answer to our prayers

Whether you pray to God, the Gods, or anyone else, there IS an answer to the Zero Editor problem. You need to download 3D-Analyze from 3dfxzone.it - choose 3D-Analyze from the "tools" list on the left, then scroll down, click on "latest release", and click on 3D-Analyze v2.36. Once you've extracted and installed it, go to 3-D Analyze, then choose "select" and find Zero Editor. Check the "emulate HW TnL caps" box, then press "run". You're Zero Editor should be working now!

Note: If this problem is answered somewhere else, I apologize for the redunancy.

Also, I did not discover this - a Delta 47 on a website I cannot find again gets the credit. I think there was a link in one of the posts on this thread...if you can find what the site is, please give it credit for me.

Last but not least, although I doubt it, there's always the chance that 3dfxzone.it is a virus-infested site. If someone could make sure it's safe, please do so.

Also, no body really cares whether bush is idiot or not - he's out of office in about six months.
Mandalorian1250

Posts: 1
Registered: 11/12/07
Re: The Mod Tools Reaction Thread. (FJA)
Posted: Jan 14, 2008 3:34 PM   in response to: uttaresh in response to: uttaresh
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Check Filefront. It's Bespin Cloud City or Bespin. Also Rhen-Var Temple is a good map.
commando a men

Posts: 2,658
Registered: 12/07/04
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Mar 22, 2007 9:26 AM   in response to: commando a men in response to: commando a men
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hay,guys i realy need to know!

thanks.
commando a men

Posts: 2,658
Registered: 12/07/04
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Mar 9, 2007 11:44 AM   in response to: anothersniperco... in response to: anothersniperco...
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i got Paint shop pro X but when i click on kit files i can't paint them.

do i need Abode software or somthing.

anothersniperco...

Posts: 40
Registered: 12/27/06
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Jan 31, 2007 2:50 PM   in response to: Emperor Zare in response to: Emperor Zare
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every time i try to start zeroeditor it says that "ZeroEditor has encountered a problem and needs to close":( suggestions anyboy?
I have already done the munge stuff.
kobem

Posts: 22
Registered: 01/19/07
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Jan 31, 2007 12:09 PM   in response to: Emperor Zare in response to: Emperor Zare
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people i wanna ask two things :

first , for multiplayer i want to play (jedi an sith)- only maps , please show me them
here for ex. coruscant ...

second , at everytime i choose sides for assault for mos eisley , i see rebel heroes only
how to choose cis or empire heroes?
Morkonan

Posts: 25
Registered: 08/28/06
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Aug 28, 2006 6:14 PM   in response to: Emperor Zare in response to: Emperor Zare
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Let's all cheer and prey to the mighty gods (of
modding). Post your reactions and questions here.

http://forums.luc asarts.com/thread.jspa?threadID=10407


Well, here's my first reaction: Announcing "Happy-happy-joy-joy here's the best thing since sliced bread! " and not bothering to give the actual file name or a link to the actual page where the download resides is stupid. Big deal, so you gave out a link to Fileplanet. Anyone can do that. There are thousands of files on Fileplanet. There will shortly be hundreds of SWBF2 mods thanks to the diligent few that will take the time to sift for the mod-package. What's the name of the file we're supposed to be looking for? Where does it reside? If you're getting paid for your services, please be a little more thorough in your "Announcement" posts.
x-wingguy

Posts: 1,426
Registered: 02/19/05
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Aug 21, 2006 2:14 PM   in response to: Ixolus in response to: Ixolus
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ask people here:

http://www.gametoast.com
Ixolus

Posts: 3
Registered: 08/21/06
Re: The Mod Tools Reaction/Discussion Thread. (FJA)
Posted: Aug 21, 2006 10:58 AM   in response to: Emperor Zare in response to: Emperor Zare
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hey i got this tool yesterday and i am having a problem. I have made the characters to fill a whole team, but i dont know how to add them into my map (which i also have got ready). I tryed using the 6th chapter of the "creating jedi" guide.... I cant make it work... can some1 tell me how to make the map work with my selected teams?
wolf1oo

Posts: 2
Registered: 07/14/06
Re: The Mod Tools Reaction Thread. (FJA)
Posted: Jul 17, 2006 3:37 PM   in response to: Emperor Zare in response to: Emperor Zare
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i downloaded it and made a cool deserted-island map but when I play it in the game there is no ground or terrain and spawns just keep falling until they die
OmegaCommando

Posts: 1
Registered: 08/10/05
Re: The Mod tools are out!
Posted: Jul 17, 2006 4:54 AM   in response to: MasterDan67 in response to: MasterDan67
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Hey, MasterDan67 what happened to making Rhen Var and Bespin with Fisto and Ventress. R u done yet? It's been ages.
jonskywalker999

Posts: 16
Registered: 01/08/06
Re: Mod tools Reaction thread.
Posted: Jul 8, 2006 11:37 AM   in response to: syth8 in response to: syth8
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Were no talkin about bush stay on topic!
-FA-Comm.Zach

Posts: 6
Registered: 05/12/06
Re: The Mod Tools Reaction Thread. (FJA)
Posted: May 20, 2006 8:20 PM   in response to: Emperor Zare in response to: Emperor Zare
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PS:Long live George Bush!

Yeah man, your one of the few like me that like him, go bush
Xana009


Posts: 1
Registered: 04/07/06
Re: The Mod tools are out!
Posted: May 12, 2006 11:37 AM   in response to: clone pilot1 in response to: clone pilot1
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Can you tell me how to make my zeroeditor work?
commando a men

Posts: 2,658
Registered: 12/07/04
Re: The Mod Tools Reaction Thread. (FJA)
Posted: Apr 24, 2006 7:44 PM   in response to: commando a men in response to: commando a men
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and how do i download Map Builder stuff? for BF2 i can't find it.
commando a men

Posts: 2,658
Registered: 12/07/04
Re: The Mod Tools Reaction Thread. (FJA)
Posted: Apr 22, 2006 6:26 PM   in response to: droideka88 in response to: droideka88
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can i use it without being online. because i don't have high speed.
Legend
Helpful Answer (5 pts)
Correct Answer (10 pts)

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