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Thread: Empire at War 1.04 update is now live 5/15/06


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LEC-Tech

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Registered: 01/28/03
Empire at War 1.04 update is now live 5/15/06
Posted: May 15, 2006 1:18 PM
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The 1.04 update is now available via the in game auto updater. The file can be downloaded manually at the following location: http://support.lucasarts.com/patches/EAW1_4.htm

Below are the patch notes for the Star Wars: Empire at War patches.

For PC: 1.04 update
Patch Name: EAWUpdate1_4.exe
Platform: PC
Format: CD-ROM
Size: 24 MB
Min. Requirements: N/A
NOTE: this update includes the contents of all previous updates for Empire at War

Posted 5/15/06

After downloading the update, double click on EAWUpdate1_4.exe to install. The installer will automatically search for the folder where you originally installed STAR WARS: EMPIRE AT WAR and install the update. If the update does not locate
STAR WARS: EMPIRE AT WAR on your system, you may need to reinstall the game and then run EAWUpdate1_4.exe again.

This update addresses the following:


New Features

-Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor.
NOTE: The Editor is available through a separate download.
-Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.


General Bug Fixes

-Corrected several issues related to spaces being used in player names
-Corrected issue for player's getting kicked from a game due to the game host clicking on their name
-Corrected an issue for missing Japanese characters in the disconnect screen


General Balancing Changes

-Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%
-Reduced Corellian Corvette shield health by 10%
-Increased shield strength of Corellian Gunship by 15%
-Reduced Corellian Gunship hit points by 15%
-Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
-Accuser tractor beam now holds Corvettes and Frigates in place
-Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
-Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
-Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
-AT-AT's now do 15% damage to T4B's
-SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
-Reduced T4-B rocket damage by 25%


Space Tactical Changes

-Rebellion now starts with 2 X-wing squads instead of 3
-Imperial Star Destroyer?s price has been reduced to 5000 credits, down from 5200 credits
-Accuser's price has been reduced to 5800 credits, down from 6200 credits
-Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
-Redesigned mining asteroid layout on Bothan Frenzy map
-Resized Battle over Geonosis map
-Acclamator's price has been increased to 2350 credits, up from 2200 credits
-Acclamator build speed increased from 15 to 18 seconds
-Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
-Fixed Rebel starting unit spawn issue on map "Alderaan Defense"
-Corrected an issue where capital ships would be invisible during space combat


Land Tactical Changes

-Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
-Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
-Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
-Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
-Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
-Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
-Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
-Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits




Previous Update Information


Patch 1.03



New Content


-Added new Multiplayer Land Skirmish map "Corellian Countdown"
-Added new 43 Planet Multiplayer Campaign Map "Lines are Drawn"



General Issues


-Corrected several text issues including the removal of references to the Venator and missing text.
-Corrected an issue that allowed Empire Heroes to be placed on the Death Star.
-Corrected an issue that allowed multiple turrets to be built on the same build pad.
-Corrected an issue that caused AT-AT's to become stuck when deploying troops over build pads.
-Corrected an issue where AT-AT's would stop moving when tow cabled by Rebel Speeders allowing players to stop the unit from suffering a successful tow cable attack.
-Corrected an issue in which the Death Star could be sold.



Multiplayer Issues


-Added an "ignore" button to the Internet lobby - Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.
-Corrected several issues that caused quick match to hang indefinitely.
-Corrected an issue where quick match would connect more than 2 players to a game resulting in a sync error.
-Added "Quality Lights" to the game setup screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality" lights.
-Added a "test connections" button to the game lobby that allows players to test out their connections with other players in a match before starting.
-GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders have been reset due to several stat exploit corrections that have been made.
-Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.
-Corrected an issue for missing map names in the Multiplayer Lobby.
-Victory movies can now be skipped in multiplayer games.
-Corrected an issue where player count would display incorrect information like 59/2 when a game is first listed.
-Corrected several general connectivity issues with multiplayer improving connectivity performance.
-Client player in a match is now allowed to change color/faction after pressing accept.
-Increased Multiplayer stability for LAN and Internet games.
-Changed light up buttons to check marks in the Host Game Setup menu.



Balance Issues


-Improved targeting priority for AI when fighting Star Destroyers.
-Increased the tractor beam hard point health from 100 to 150 for Star Destroyers.
-Increased the Garrison spawn time from 15 seconds to 25 Seconds for most buildings.






Previous Update Information

Patch 1.01 and 1.02

-Corrected an issue with server disconnection.



GENERAL ISSUES


-Corrected an issue that could prevent progress past mission 4 in the Rebel Campaign.
-Added AI improvements for Land Control games.
-Corrected an issue to count troop transports towards unit cap in space tactical battles.
-Improved AI to move units within firing range when using Tractor Beam/Proton beam weapons.
-Corrected an issue where proton torpedoes would ignore hardpoints when applying damage.
-Corrected an issue in tutorial mission 5 that caused hint Voice Overs to stop repeating if the reinforcements objective has not been completed.
-Corrected multiple text and voice issues in Japanese, French, Italian, German, Spanish, and Polish versions of the game.
-Corrected an issue that prevented two Force-sensitive heroes from targeting the same building.
-Corrected an issue that caused ground troops to be destroyed in space tactical battles when using Auto-Resolve.
-Corrected an issue that prevented enemy units from displaying their team color in the mini-map.
-Corrected an issue with the magnapulse cannon that required double-clicking in order to target enemies.
-Corrected a collision issue with Land Skirmish map "Clash on Tatooine" that allowed units to fire through the terrain.
-Disabled Save/Load functionality when in tutorial missions.
-Corrected an issue that allowed AI to use Luke Skywalker's special ability without waiting for the recharge timer.
-Corrected multiple issues with the cinematic camera.
-Corrected an issue that allowed the Interdictor Cruiser's Gravity Well to remain active after it was destroyed.
-Corrected an issue that prevented multiple units from using the Barrage ability on the same target.
-Corrected an issue that allowed the Death Star to fire after a tactical battle completed.

PERFORMANCE ISSUES


-Corrected performance issues with particle effects.
-Improved path-finding and collision for troop transports in space maps.
-Corrected performance issues caused by ToolTips in tactical battles.
-Improved load times.

GRAPHICS ISSUES


-Corrected an issue with the shadow mesh for X-wings.
-Improved accuracy for auto-detection of graphics Detail Level.
-Corrected an issue that did not pause the demo-attract cutscenes behind full-screen menus.
-Corrected a sizing issue with ToolTips in menu screens after changing the Video Resolution.
-Corrected issues with the Fog-of-War in the Collector's Edition bonus maps.
-Adjusted the tactical camera for widescreen aspect ratios.

MULTIPLAYER ISSUES


-Increased Multiplayer stability for LAN and Internet games.
-Disabled the Fast Forward and Play buttons in Multiplayer games.
-Corrected an issue that caused Game Speed settings to revert to defaults when changing modes in Multiplayer.
-Corrected a crash issue caused by clients joining a game without selecting the same map as the host.
-Corrected multiple issues that caused text to word wrap in Multiplayer screens and menus.
-Added a message in the lobby to inform clients when they were missing maps for some hosted games.
-Corrected Save/Load issues in Multiplayer Campaign games.
-Added a message box to state when players leave Galactic mode in Multiplayer Campaign games.
-Corrected an issue that prevented double-clicking to select all of a unit type in Multiplayer games.
-Corrected an issue that allowed two players to use the same player color.
-Corrected an issue that allowed the droid log to retain information from previous Multiplayer games.
-Corrected an issue that caused players to lose Skirmish battles when a different player would quit the game.
-Corrected an issue that caused custom game names to display incorrectly.
-Corrected an issue that caused the mini-map to appear black after completing successive Multiplayer games.
-Corrected an issue that allowed too many AI units in Multiplayer games.

BALANCING IMPROVEMENTS


-Updated Tech Level build times for Command Centers
Tech 2: Previous Build Time 40 seconds - New Build Time: 60 seconds
Tech 3: Previous Build Time 50seconds - New Build Time: 85 seconds
-Updated Tech Level 3 costs for Command Centers
Previous Cost: 3800 - New Cost: 4000
-Reduced the amount of time that Force Corrupt will affect vehicles.
Previous Time: 120 seconds - New Time: 90 seconds
-Reduced fighter laser damage against capital ship and space station shields.
-Reduced damage caused by AT-ST units against infantry.
-Increased the cost of AT-ST units in Skirmish games.
-Increased the recharge timer for the Millennium Falcon's special ability.
-Reduced Millennium Falcon's shields and health.
-Increased the cost of Emperor Palpatine in Skirmish Multiplayer games.
-Increased the cost of Colonel Veers in Multiplayer games.
-Adjusted the radius and recharge timer for Colonel Veers' special ability.
-Increased Vader's TIE Advanced fighter to have 50% more health and double the firepower.
-Increased the amount of shield damage caused by the larger ion cannons.
-Increased the health for Mineral extractors.
-Increased Anti-Aircraft damage against airspeeders.
-Reduced AT-AA damage against infantry.
-Increased the rotation speed for the turret of AT-AA units.
-Corrected an issue with Fighter damage verses armor.
-Increased the health of Darth Vader's escort fighters.
-Increased the amount of damage Obi-wan does to buildings.
-Increased the cost and build time of missile cruisers.
-Decreased the amount of damage to turrets, vehicles, and buildings caused by airspeeders.
-Corrected an issue that prevented Colonel Veers from being vulnerable to the cable attack.
-Increased the recharge timer for Red squadron's lucky shot.
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