I would only ask LA to purchase SWG from SOE in total and sit on it for 2 years. This period would allow TOR to reach an understanding of performance. If its going like gang-busters, then congrats and enjoy. If TOR ... does not perform to expectations, use your inhouse team or farm SWG out to another developer. Fix the physics engine and update the graphics (again) to re-launch.
We know that EA has a non-competetion clause with you. Offer this product, in that time, to them for distribution as per the TOR contract.
In short, let the SWG investment continue to cash-in for LA directly, while BW services TOR.
I would have to agree! Some people are happy with SWTOR but there are also a lot of people who do not like SWTOR! BW still is having issues with each update conflicting with previous made characters (2 weeks away from LAUNCH) and new bugs are popping up proving to be worse with bad crash logs!
If it was my choice of which game to keep then I would of picked SWG over SWTOR! I rather feel free with my character and not be limited on so many things in SWTOR plus the customization is not there in SWTOR compared to SWG! Yes SWTOR does give a decent story description but this wont win the hearts of any gamer if it cant offer much more like SWG did!
Well, the SWG emu and what I want to accomplish are like running a game on an emulator versus simply remaking the game from an open engine.
The Emu's biggest problem is going to be that it's an emulation of the original game, so there is little to no hope for additional pieces, since the goal is to simply create an exact replica of the serverside. The original content is left untouched, and will likely never be touched upon unless Sony releases developer tools for the client/server objects (if I understand the logic design correctly)
Using Ryzom, we have the power in our hands, and can use a system to implement new changes and fixes (take the Pre-CU, and build upon it, improve it as the community sees fit.). The only limit is the motivation of programmers and modellers.
In fact, using a new engine system completely allows us to make the unofficial SWG2. No longer would we have to be bound to a single storyline. Yes, it's still in the Original Trilogy era, but we could base it in a different time, such as shortly after SWG's conclusion, between Episodes V and VI, or even look into the times after the trilogy, at the formation of the New Republic, and the squabbling warlords of the fallen Empire.
So, realistically, I think the emu will only give us the pre-CU feel and the content included on the CDs. Using a new engine will allow us to go above and beyond.
Besides, with the open nature of Ryzom, we can easily add in additional code for space flight, mounts, etc at later times to increase the playability.
The default setup is not on a level-based system, but actually a skilled-based system (Use/learn a skill more often = more proficient in the skill.)
If I can find people interested in helping with the backend and optimizing the code for SWG-like use, we could begin a completely new story, based on a galaxy for the community of Star Wars fans.
Besides, because of copyright, I don't think we can make a profit off of this kind of thing, so the community are what the game would ultimately rely on.
I will admit, I did have fun playing this game. I'm sad that there's a strong trend with LA to move away from the Original Trilogy in recent years (Force Unleashed II was the last game I recall being released based in this era.).
I personally dislike TOR because of the lack of connection with what is accepted as normal Star Wars. Yeah, there's Jedi, an Empire, the Sith, and so on... but where's the Stormtroopers, the X-wings, TIE fighters? The Millennium Falcon? Han Solo?
Anyway, I wonder, is there anyone here that's interested in helping me code a SWG-like MMORPG?
It's supposed to be an open source MMO, so that the players have the ability to write and create new content for moderator approval. Naturally, it's free.
So far, the Ryzom engine has the most potential, with source for both the client, server, and even the tools used. Most of the C++ code is already in place, and Lua scripting could improve the game even further.
Anyways, I've got a number of ideas, and if you're interested, PM me, and let me know if you can help (could help at a later date if you have 3DS MAX, though if you can alter the plugin to work with blender, big ++)
Anyway, I really love the game, and do hope that someone comes along and builds a better sequel.
Well, two more month in the last real Star Wars game and than all that remains is kids cartoons from before the actual Star Wars time.
After over 30 years of supporting LA with spending money on their products (especially the last almost 20 when they made games like Y-Wing / Tie Fighter and SWG) it seems that LA has lost the vision to create games that are new and exiting. Instead we get copies and clones of games that are already on the fall when LA releases their game.
It seems strange that the NGE was teh orignal mistake that drove people away and instead of rethinking the strategy they now release a game that is like the NGE was supposed to be, however, 5 years too late. At this point in time a Sandbox game in the original Star Wars world as a new release would be inovative.
Edited by: Char Ell on Oct 4, 2011 7:00 AM - I failed to discern any connection between SWG and this post so the content was removed. Please make sure to make on-topic posts. Thanks to a certain someone for reporting this.
If they made Star Wars Galaxies F2P and shut down several servers and only operated on a few, that would be cost effective. Also make like LOTRO did and add a store on their website where you can buy certain things for an F2P account.
But not upgrading the game would be pretty bad, at first it would be a great idea, but over time, it would turn into a disaster. Who wants to play a game that is never upgraded?
As for SW:TOR, I read a comment or more like a blog someone wrote about SW:TOR and from the sounds of it. WTF is wrong with LA? Cartoon Network Clone Wars graphics are you kidding me? Who are appealing too? 4-6 year olds? But the blog describes the game perfectly and guess what Star Wars fans. Welcome to Star Wars: World of Warcraft. Because SW:TOR is nothing more than a cheap-knock off of WOW. They should have just made SW:TOR as a single-player game just like the others and none of this would have happened. SWG would have continued for a very long time and gamers would have gotten what they wanted out of TOR and everything would have been as it should be. Peaceful. But no. Sometimes I wonder if LA has their heads up their butts for the warmth.
I mean I started playing SWG to get away from WOW, which to me at the time, was a pathetic excuse for an online game. I mean what the heck is so great about this sequence. Run up to town, find a quest-giver. Quest-giver says slay 10 monsters. Slay monsters return and then repeat whole entire sequence at another spot. WTF? I started playing SWG, because it offered a whole lot more.
Their Legacy quests for example. They start off as a tutorial, but each quest has something in common with the next one. And believe it or not, after doing several, I was hooked. Because it wasn't simply run up. Kill monsters. Run back. It actually had more logic and cunning than brute force. I can't tell you how many times I survived quests that others had to have a friend for, by simply using my head, doding fights when I could, and fighting when I had too. That to me was a great idea. But then along came SW:TOR which is causing that game to be shut down and replaced by a cheap knock-off of WOW. Go figure.
But for people who also didn't like doing just the quests, SWG also offered PVP only in set areas to keep players from harrassing others. They also offered trading, auctions (SW:TOR seems to lack one). GCW battles, space battles, (I loved these), Star Wars Trilogy locations and characters, item hunting, crafting, and all sorts of other great hobbies.
I played as a Jedi Knight and I reached level 76 in little under 2 weeks. And during that time, I also had fun doing quests, crafting lightsabers, doing space battles, time hanging out with guild members, and helping grow guild cities and guilds, GCW battles, and sometimes instances with other players. Little hard for me at my level. But to shut down a game in which you could do all of these things and more, for a cheap knock-off of WOW (as I keep reiterating) is just pure stupidity and I hope LA gets the message.
And to LA: Don't shut down SWG. If anything minimize the servers, make it F2P and I guarantess thousands will join, the remaining servers will be swamped. But all these things that you and SOE added into this game along with the players inactive because of the announcement and active still, holding on to the hope that you will give a **** about your customers, have made this game an enjoyable experience to thousands, myself included, and to me this is and will always be my favorite MMORPG. And to be honest I usually hate MMORPGs. So that should say something. So don't shut down SWG, but instead minimize the serverss to a more sustainable level and make it F2P. That is all we as serious gamers and LA customers hope for.
Is there anything the player community could do to keep Star Wars Galaxies going? I would be willing to pay more or work to support the game. What would it take to keep the game alive?
Thank you for making and sharing the best game ever--Star Wars Galaxies.
I havent bothered ordering the pre-order for ToR! Currently im playing RIFT since the announcement of shutdown for SWG! I will go back to SWG if they reconsider the shutdown (Highly Doubtful)!
I find it funny how even recent games that just launched have announced they are going f2p but yet no one from LA cares about SWG or the community other than the money! With school, work, & family taking most of my time I still wont buy into ToR! Even with the latest rumors of ToR getting pushed back to sometime in the middle of next year (just rumor that they will miss Christmas this year)!
With the greed driving LA's decission on this turned me away more from actually wanting to play ToR!
Im sorry I still dont buy into the fact that they explored every option! I am not interested in SW:TOR & probly wont even try! The best way to beat this is stop supporting LA & not play SW:TOR whenever it launches!
Like most people have done & moved on to other games that isnt associated with LA! No release date & no monthly rate announced yet! So why bother in buying a pre-order when no one has any clue when they will announce any of those 2 questions!